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== Recursos (Points) == {| class="wikitable sortable" ! Atributo !! Descripci贸n !! F贸rmula |- | '''HP (Health Points)''' || Vida. Al llegar a 0 el personaje queda KO. Regenera con el tiempo. Curable por habilidades. HP m谩ximo depende de Vitality. || |- | '''MP (Magic Points)''' || Recurso para spells y disciplinas que consumen magia. Base: 10000 MP. Regeneraci贸n pasiva base: 200 MP / 3s (mejorable por Piety en Healers). || |- | '''CP (Crafting Points)''' || Recurso de crafting (Disciples of the Hand). Limita habilidades avanzadas cuando es bajo. || |- | '''GP (Gathering Points)''' || Recurso de recolecci贸n (Disciples of the Land). Regenera con el tiempo solo fuera de recolecci贸n; durante recolecci贸n sube por intentos exitosos. || |- | '''EP (Energy Points)''' || Recurso para pilotaje de mechas (futuro). || |- | '''SP (Stamina Points)''' || Viaje/supervivencia: sprint prolongado, escalada, nataci贸n, forzar rutas/atajos. || |- | '''FP (Focus Points)''' || Mente: concentraci贸n, presciencia limitada, control emocional, estrategia. || |- | '''IP (Influence Points)''' || Sociales: poder blando, acceso, costes, reputaci贸n, resoluci贸n social de misiones. || |- | '''TP (Technique Points)''' || Guerra avanzada / artes marciales: posturas, combos, t茅cnicas. || |- | '''AP (Aether Points)''' || Magia avanzada/ritual: hechizos de escuela avanzada, canalizaciones, interacci贸n regional. || |}
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